Scattered Time
Description
You're stuck in a paradoxical realm where time just keeps looping. No life remains, only security robots and cameras to catch any remaining life. You must explore an unfamiliar city, learn your routes, and find all 8 portal shards to escape this realm and break the loop.
Project Info
Role: Gameplay,
Physics and System Programmer
Team size: 3
Engine: Unreal
Engine 5
Tools: Perforce, Blender, Audacity
Duration: 1
month
Date: April
2025 - May 2025
Awards: 3rd
Place Winner LaSalle Game Jam 2025
Theme: Back To
Square One
Personal Notes
- For this jam, it was just me and one other programmer from my class.
- We wanted a unique take on the theme 'Back to Square One' so we went with forcing the player to rewind, seeing their previous path in reverse.
- Neither my teammate nor I are level designers. We had to learn how to guide the player in the environment, leading them to where we wanted them to go.
- We also didn't have an artist so we had to find modular kits online to build our city, being careful to keep a consistent theme through the city.
- It was tough not having a level designer and it took many tweaks (and many playtesters) before we had it solid
- We learned, being in a two person team, that honesty was extremely important. We had moments we didnt align and results we werent happy with. But we both wanted to produce the best work we could so we put our heads down and persevered.